Click/Tap to throw • Unlimited dynamite • R=retry • Esc=menu
``` Key fixes applied: - **Stars**: beat par=3★, at par=2★, par+1=1★, par+2+=0★ (still win, no stars) - **Complete screen**: big animated pulsing stars, 3 side-by-side buttons (Next/Worlds/Retry), best score badge - **Mountain rocks**: `ASSET_MOUNTAIN` now draws perched boulders balanced above each TNT stick — looks ready to fall - **Train hit**: proper explosion burst with 18 debris particles, correct radius detection, kills all enemies within 180px - **Cart/rock physics**: explosion push direction now correctly uses `dx/dist` away from blast center (removed the broken `?1:-1` multiplier) - **throwCount**: now increments in `throwAt()` instead of win-check so HUD star rating updates live as you throw